Monday, November 16, 2015

Featured YouTube Channel : RubbishInRubbishOut.

RubbishInRubbishOut is the channel of a chap from Melbourne who, among a number of related and not-quite-so-related topics, makes miniature scenery for Wargaming. He is quite good at it and because he is, as we in the lucky country would annoint him, a bloody good bloke he has a good six years worth of content walking you through just about anything you could possibly want to build for yout little toy soldiers.

Go check out and make yourself some super cool terrain.

Tuesday, November 10, 2015

Featured YouTube Channel : Kurzgesagt [ In a nutshell ]

Welcome to What I hope will be a regular feature, where I extoll the virtues of a YouTube channel which I frequent and suggest others do also. The only criteria is that they be an original content creator.
First up,


I love this channel. Their videos are clean, visually and intellectually stimulating while not pushing any particular agenda beyond informing and expanding the viewers understanding of complex and difficult topics ranging from Evolution, Economics, The recent European Refugee crisis, Dark Matter , Dying bees and just about everything in between.

Do yourself a favor, head over there have a browse through their catalog and do some learning.

For those so inclined, here is the link to their Patreon page.

Monday, November 9, 2015

Fallout Shelter : notes

I've sunk a lot of time into Fallout Shelter, more so than I'm entirely happy or proud to admit. While it is an excellent little time sink that has capably dulled the painful wait for Fallout 4 to usurp my life, I have forumulated a few small tweaks that I think would improve the overall experience.


Training room priority

The exising arrangement where the Dweller with the lowest skill stat for a particular room will vacate for a newly assigned Dweller works excellently, allowing you to optimize the output of production rooms and bringing down the chance of failure when you rush a room for it's sweet sweet resources. Unfortunately, the same thing occurs in your training rooms. meaning that if one is at capacity and you assign a new dweller, the occupant with the lowest score is going to vacate, which to me, undermines the point of them being in the training room to begin with. Reversing this for training rooms would be super handy, allowing the least skilled Dweller to continue levelling up said skills.


I've spent a ludicrous amount of Caps destroying perfectly good (and usually fully upgraded) rooms and rebuilding them in order to optimise my layout. This is to gloss over the Great October Cull  in order to be able to demo and relocate the Barracks. It's frustrating and raises a number of ethical questions I'm not at all qualified to pass judgement on. I'd like to see the ability to remodel my vault added at some point. Charge the same as the construction cost for the room and let me move the darn thing. 

Bulk sell / Warehouse functionality

You can assign Dwellers here
but what do they do?
If I were to tally up my time in game, I'm absolutely certain an observable percentage thereof will consist of selling of entire warehouses full of low level weapons and outfits. Give me a bulk sale option or better yet, make those warehouses a useful place to send my ancillary Dwellers and have them sort the vault inventory by selling off low level gear automatically.

Gender specific outfits.

I don't intend to get into a big discussion about gender specificity and all the fun and interesting debate that goes on when people try and sort out that can of worms, but what I will say is, there appears to be ( in my time with the game at least ) a skew towards higher prevalence of Male specific outfits than female. Whether my vault has shonky luck ( something I'm convinced exists, because my current vault has an inexplicable tendancy to get crappy cards in it's lunchboxes...) or there IS an actual imbalance in the allocation of Gender specific outfits, I cannot definitively say.

Thursday, January 29, 2015

Project Firestarter (Malifaux) Part 2 : Progress

Coming at you...
From behind

Just a quick update on the Firestarter proxy figure for my Malifaux crew.
I'm quite chuffed with how the fire effects are coming along. less pleased with the Bone and flesh portions, but then the bulk of the time I've sunk into the paintjob thus far has been on the flames, so I shouldn't complain yet.

The Bone coloring on the face makes him look like the Hybrid Xenomorph from Alien Ressurection...

It's much easier being Green. (Warmachine)

 Repainting Retribution of Scyrah

After an ill-fated attempt at a blue-grey color along the lines of a darker "Space Wolves" style scheme with some lava accents for my Scyrah army, I have decided to instead turn to my strengths and jump back over to the Green section of my paintbox.

Blue Scheme... yawn

Behold, my poorly organized paintbox...

We join the action in progress with several models in various stages of WIP-itude.

50 points of Scyrah.
Back, L-R :
Manticore, Banshee, Manticore.  

Middle, L-R: 
2x mage hunter assassins, Gorgon, Artificer.  

Front L-R:
Ghost Sniper, Dawn Lord Vyros. 

Right hand side,
Dawnguard Invictors.

Green Gorgon, 90% complete
Manticore, forearms are done.
 I quite like the combination of green and orange. I have no deep and elegant explanation of color theory to back this up with other than, to my mind at least, the two both use shades of yellow to highlight which helps to tie the two very different colors together on common ground. I'm also utilizing fairly heavy blacklining to separate the all the plates and panels. The technique itself isn't always the best option but I feel that the Retributions models wear it quite well.

The Retribution have access to a number of Stealth units which I feel the need to differentiate visually, if for no other reason than it reminds me they have access to additional gameplay shenanigans. The predominantly Purple scheme for these units stands apart from the Green of the main army nicely and fits thematically with their stealth abilities.

Front of Finished Assassin
Back of Finished Assassin.

I'm currently undecided on whether I will attempt to keep the Myrmidons hulls clean or if I will add battle damage and weathering. For the time being I"m going to simply try and finish the basic paint scheme and then worry about additional detail...


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